Police siren

Jack
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Police siren

Post by Jack » Mon May 17, 2010 11:14 am

Someone know how to make a police siren? are it prop_dynamic or something?
Will gonna make a police car :D if it work..
I have the car i need only siren.

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ant_8490
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Re: Police siren

Post by ant_8490 » Mon May 17, 2010 2:03 pm

point_spotlight and some prop setparented to a func_rotating
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Jack
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Re: Police siren

Post by Jack » Mon May 17, 2010 4:03 pm

ant_8490 wrote:point_spotlight and some prop setparented to a func_rotating


Thanks, ant :-)

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Re: Police siren

Post by Been » Wed May 19, 2010 1:24 pm

hi i try same but i make a police helicopter so i need siren. what is command i should add in my script?
so it will be:
ent_setname siren
???????
??????



pls help me i need it

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Re: Police siren

Post by Been » Wed May 19, 2010 3:37 pm

or i will make a police car now. i need siren still can someone help me?


ent_setname siren
?
?
?
?

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ant_8490
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Re: Police siren

Post by ant_8490 » Wed May 19, 2010 3:50 pm

heres a script to make a spinning siren:

Code: Select all

setpos 1100 1100 500; setang 0 180 0
wait;
ent_create func_rotating
ent_fire func_rotating addoutput "targetname siren"
ent_fire siren addoutput "classname spin"
ent_fire siren addoutput "solid 2"
ent_fire siren addoutput "origin 0 1000 65"
ent_fire siren addoutput "maxspeed 500"

wait;wait;wait;wait;wait;wait;wait;wait;

setpos 1100 1100 100; setang 90 0 0
wait;
ent_create point_spotlight
ent_fire point_spotlight addoutput "targetname spotlight1"
ent_fire spotlight1 addoutput "classname spin"
ent_fire spotlight1 addoutput "origin 0 1000 65"
ent_fire spotlight1 addoutput "angles 0 180 0"
ent_fire spotlight1 addoutput "spotlightwidth 15"
ent_fire spotlight1 addoutput "spotlightlength 50"
ent_fire spotlight1 color "255 255 255"
ent_fire spotlight1 lighton
ent_fire spotlight1 setparent siren
ent_fire spotlight1 addoutput "angles 0 0 0"

wait;wait;wait;wait;wait;wait;wait;wait;

ent_create point_spotlight
ent_fire point_spotlight addoutput "targetname spotlight2"
ent_fire spotlight2 addoutput "classname spin"
ent_fire spotlight2 addoutput "origin 0 1000 65"
ent_fire spotlight2 addoutput "angles 0 0 0"
ent_fire spotlight2 addoutput "spotlightwidth 15"
ent_fire spotlight2 addoutput "spotlightlength 50"
ent_fire spotlight2 color "255 0 0"
ent_fire spotlight2 lighton
ent_fire spotlight2 setparent siren
ent_fire spotlight2 addoutput "angles 0 180 0"

wait;wait;wait;wait;wait;wait;wait;wait;

prop_dynamic_create props_wasteland/gear01.mdl

ent_setname centerprop
ent_fire centerprop addoutput "classname spin"
ent_fire centerprop addoutput "origin 0 1000 65"
ent_fire centerprop addoutput "angles 0 45 0"
ent_fire centerprop setparent siren
ent_fire centerprop addoutput "angles 0 45 0"
ent_fire centerprop break

wait;wait;wait;wait;wait;wait;wait;wait;

ent_fire siren toggle
ent_fire siren start

ent_fire spotlight_end addoutput "classname spin"

setpos 127 1103 5;setang 0 -148 0

echo -----------------------------------
echo -----------------------------------
echo -- TO DELETE: ent_fire spin kill --
echo -----------------------------------
echo -----------------------------------
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Jack
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Re: Police siren

Post by Jack » Wed May 19, 2010 4:15 pm

lol, i failed on my police car :S
hmm...

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Re: Police siren

Post by Been » Mon May 24, 2010 5:13 pm

ok

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Re: Police siren

Post by Nicdel » Wed May 26, 2010 7:31 am

That script crashed, Ant.
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ant_8490
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Re: Police siren

Post by ant_8490 » Wed May 26, 2010 9:21 am

hmmm, not in my server if u use it just like that. And u need to spawn the func_rotating on the walls of the map (setpos lines) otherwise it usually does crash.
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Re: Police siren

Post by Nicdel » Wed May 26, 2010 10:55 am

Aww, okay, you spawn it at a wall :)
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