FANCY BUDDHA KILLER

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[GR]assassin
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FANCY BUDDHA KILLER

Post by [GR]assassin » Sat Sep 04, 2010 5:51 pm

can i haz buddha killer tahts fancy 8-)
"The lone hunter gets the prey"-Unreal

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Rensz
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Re: FANCY BUDDHA KILLER

Post by Rensz » Sat Sep 04, 2010 7:02 pm

....You serious?... Make one your own! >_< Just make sure that you put propane tanks in it, because only that can kill buddha. And add something 'fancy' I guess. You should try alyx's lazer effect or something else. :)
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Re: FANCY BUDDHA KILLER

Post by Ryan » Sat Sep 04, 2010 7:19 pm

alyx_emp
env_beam
just look on the developers wiki for ideas, could probably set them on fire before killing them.

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ant_8490
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Re: FANCY BUDDHA KILLER

Post by ant_8490 » Sat Sep 04, 2010 8:53 pm

Propane tanks r not that cool, and in my opinion noobish. Triggers such as trigger_hurt are easy to kill buddha, but its for more advanced scripters.
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Re: FANCY BUDDHA KILLER

Post by Jack » Sun Sep 05, 2010 3:53 pm

Rensz wrote:....You serious?... Make one your own! >_< Just make sure that you put propane tanks in it, because only that can kill buddha. And add something 'fancy' I guess. You should try alyx's lazer effect or something else. :)

LOL, Same i was thinking..

Anonymous

Re: FANCY BUDDHA KILLER

Post by Anonymous » Mon Sep 06, 2010 2:12 am

BTW is trigger_hurt renamed in area51, just like point_hurt???

greetz, [SH] - [GR] Mitchell

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ant_8490
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Re: FANCY BUDDHA KILLER

Post by ant_8490 » Mon Sep 06, 2010 7:09 am

No triggers are renamed. Just point_tesla, point_hurt, and a few others. Point_hurt was temporarily renamed cuz a lot of noobs were spamming it.
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Re: FANCY BUDDHA KILLER

Post by GrimReaperFreak1 » Mon Sep 06, 2010 10:18 am

Ya well assassin you might want to take some scripting tutorials and see some simple stuff on how to create a laser trail :D
Like myself im in the proccess on making a kinda env_laser type thing. You know what i mean :roll:
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[GR]assassin
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Re: FANCY BUDDHA KILLER

Post by [GR]assassin » Mon Sep 06, 2010 11:50 am

yeah sure....but friend just made me a point_hurt one :? and he knows its renamed....jerkish -.-*
"The lone hunter gets the prey"-Unreal

Anonymous

Re: FANCY BUDDHA KILLER

Post by Anonymous » Mon Sep 06, 2010 11:54 am

So correct me if im wrong.
No triggers are renamed. Just point_tesla, point_hurt, and a few others.
All triggers are renamed
Point_hurt was temporarily renamed cuz a lot of noobs were spamming it.[
And point_hurt will be changed back after a while??

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Re: FANCY BUDDHA KILLER

Post by Ryan » Mon Sep 06, 2010 4:00 pm

your wrong NO triggers are renamed

Anonymous

Re: FANCY BUDDHA KILLER

Post by Anonymous » Mon Sep 06, 2010 4:02 pm

[GR]Ryan wrote:your wrong NO triggers are renamed

whahaha ifail at reading.
Okey then i will rewrite my killing script.
So i can kil stupid noobs again who are blaming and shootig me.

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Re: FANCY BUDDHA KILLER

Post by Jack » Tue Sep 07, 2010 10:33 am

NoobyBanana.com/script/noobfancykiller.cfg

There you goo!!












JOKE ^^,

Anonymous

Re: FANCY BUDDHA KILLER

Post by Anonymous » Tue Sep 07, 2010 10:35 am

I already changed my script.
Now it can kill noobs on Area51, it even breaks buddha xD.
So anyoing noobs watch out, here comes MITCHELL.
Muhahahahaha

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Re: FANCY BUDDHA KILLER

Post by Jack » Tue Sep 07, 2010 10:37 am

Anonymous wrote:I already changed my script.
Now it can kill noobs on Area51, it even breaks buddha xD.
So anyoing noobs watch out, here comes MITCHELL.
Muhahahahaha

Yeah, ok
THEN
Here Jack will come with he's BIG penis and a NICE buddha killer <3