Creating... Blocks...

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Bob1337
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Re: Creating... Blocks...

Post by Bob1337 » Sat Apr 02, 2011 1:17 am

Nicdel wrote:The target is a keyvalue of trigger_teleport. A converted trigger is a simple_physics_prop so it doesnt have the keyvalue to do that
AKA It turns into a giant piece of useless laggy shit. :D
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.

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SourceSDKenny
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Re: Creating... Blocks...

Post by SourceSDKenny » Sat Apr 02, 2011 3:35 am

i wont post it on here but i made a script to change the tele target from room1 to an info_target in the spawn
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ßlade
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Re: Creating... Blocks...

Post by ßlade » Sat Apr 02, 2011 8:36 am

Abusing scripting knowledge to fuck up the map...
You did well :lol: :lol: :lol: :lol:
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke

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SourceSDKenny
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Re: Creating... Blocks...

Post by SourceSDKenny » Sun Apr 03, 2011 8:37 am

ßlade wrote:Abusing scripting knowledge to fuck up the map...
You did well :lol: :lol: :lol: :lol:
roflmao
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shadowslayer
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Re: Creating... Blocks...

Post by shadowslayer » Tue Apr 12, 2011 11:58 pm

Bob1337 wrote:
Nicdel wrote:The target is a keyvalue of trigger_teleport. A converted trigger is a simple_physics_prop so it doesnt have the keyvalue to do that
AKA It turns into a giant piece of useless laggy shit. :D
i saw that before, one minute i come to the server, next i want to search the private rooms for anything out of the ordinary, and then i find rooms 1 and 3 disabled and these yellow blocks inside them marked 'trigger' in police tape fasion.
for those of u who havent survived long enough on area51 to see even a functioning trigger[let alone a broken one] ill try to get a screenshot as a visual aid.
its kinda funny when u think about it.
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