No point in doing that idea. It's the same as reviving and respawning. Goto is like respawning and bring is like reviving.Left4Freeman60 wrote:Well, I don't like this idea, I would give too much advantages for rebels.fire1000678 wrote:Had another idea; in the store you can buy !goto or !bring commands to teleport players.
Would only last for one use though.
A serious topic for suggestions
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Re: A serious topic for suggestions
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Re: A serious topic for suggestions
Special models for players after time spent in the server like this:ant_8490 wrote:List any changes you want for DEATHRUN in a simple and easy to understand way here. It can be ANYTHING: about the deathrun mod, maps, admins, etc...
Anything other than a suggestion, or a serious comment about a suggestion that was made, will be considered banable, so DO NOT DIVERT THIS TOPIC!
500 hrs- unlock a special model
750 hrs- another special model
etc
or like from
from 500-1000-1500
or perhaps something lower like
100-400-800-1200-1600
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Re: A serious topic for suggestions
I really like that idea. It could maybe also be new trails, like some of the 50 trails i gave Nick. There's stuff like a lol trail, pirat and much moreCpt.Travis wrote: Special models for players after time spent in the server like this:
500 hrs- unlock a special model
750 hrs- another special model
etc
or like from
from 500-1000-1500
or perhaps something lower like
100-400-800-1200-1600
Players will maybe play it more because they know they get new stuff after several hours!
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Re: A serious topic for suggestions
Me like that idea )Cpt.Travis wrote: Special models for players after time spent in the server like this:
500 hrs- unlock a special model
750 hrs- another special model
etc
or like from
from 500-1000-1500
or perhaps something lower like
100-400-800-1200-1600
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Re: A serious topic for suggestions
Evil presents.
The gift system is (as it is right now) too good. If you see a present, you know it's going to be a nice thing. I think it would make the game alot more exciting if you risked getting punished for taking a present, rather than just being happy all the time. More or less like the rtd plugin some servers has.
Here's some ideas for what the punishments could be:
-Blinded (not fully, to ~230) for the rest of the round
-Drugged for 10 seconds
-Slapped multiple times
-Timebombed
-Name changed to "ima fag" (lulz)
And remember, that's just ideas. All I'm asking for is some diversity in the gift system
It would be awesome if you could get it play some evil sound (preferably that deep "muahaha" sound) when someone get's a bad present. You know, in stead of the happy birthday sound or what ever it is.
-Awesomedude out
The gift system is (as it is right now) too good. If you see a present, you know it's going to be a nice thing. I think it would make the game alot more exciting if you risked getting punished for taking a present, rather than just being happy all the time. More or less like the rtd plugin some servers has.
Here's some ideas for what the punishments could be:
-Blinded (not fully, to ~230) for the rest of the round
-Drugged for 10 seconds
-Slapped multiple times
-Timebombed
-Name changed to "ima fag" (lulz)
And remember, that's just ideas. All I'm asking for is some diversity in the gift system
It would be awesome if you could get it play some evil sound (preferably that deep "muahaha" sound) when someone get's a bad present. You know, in stead of the happy birthday sound or what ever it is.
-Awesomedude out
Shit happens
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Re: A serious topic for suggestions
awesomedude wrote:Evil presents.
The gift system is (as it is right now) too good. If you see a present, you know it's going to be a nice thing. I think it would make the game alot more exciting if you risked getting punished for taking a present, rather than just being happy all the time. More or less like the rtd plugin some servers has.
Here's some ideas for what the punishments could be:
-Blinded (not fully, to ~230) for the rest of the round
-Drugged for 10 seconds
-Slapped multiple times
-Timebombed
-Name changed to "ima fag" (lulz)
And remember, that's just ideas. All I'm asking for is some diversity in the gift system
It would be awesome if you could get it play some evil sound (preferably that deep "muahaha" sound) when someone get's a bad present. You know, in stead of the happy birthday sound or what ever it is.
-Awesomedude out
-Get scared the fuck out with this image working the same way as /troll <name> and /warn <name>
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Re: A serious topic for suggestions
Spoiler
Show
Demon wrote:awesomedude wrote:Evil presents.
The gift system is (as it is right now) too good. If you see a present, you know it's going to be a nice thing. I think it would make the game alot more exciting if you risked getting punished for taking a present, rather than just being happy all the time. More or less like the rtd plugin some servers has.
Here's some ideas for what the punishments could be:
-Blinded (not fully, to ~230) for the rest of the round
-Drugged for 10 seconds
-Slapped multiple times
-Timebombed
-Name changed to "ima fag" (lulz)
And remember, that's just ideas. All I'm asking for is some diversity in the gift system
It would be awesome if you could get it play some evil sound (preferably that deep "muahaha" sound) when someone get's a bad present. You know, in stead of the happy birthday sound or what ever it is.
-Awesomedude out
-Get scared the fuck out with this image working the same way as /troll <name> and /warn <name>
Shit happens
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Re: A serious topic for suggestions
Perks
Unlocked perks at 200 hours = +5HP, +1HP Each 30 seconds (Only if hurt).
Unlocked perks at 400 hours = + 15 Suit, +6HP, +2HP Each 30 seconds (Only if hurt).
Unlocked perks at 600 hours = Invisible for 3 seconds, +7HP, 30 Suit.
Unlocked perks at 800 hours = Unlimited Sprint (5 seconds), Double jump (2 uses each round).
And so on. These perks are unlocked each 200 hours and can be brought by points.
The better the perk the more expensive it is.
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Re: A serious topic for suggestions
I really like the ideas about unlocks based on the amount of hours you have. 1up for Demon and Travis!
Shit happens
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Re: A serious topic for suggestions
Unlimited sprint would be too much thou, else that seems ok.Demon wrote:Perks
Unlocked perks at 200 hours = +5HP, +1HP Each 30 seconds (Only if hurt).
Unlocked perks at 400 hours = + 15 Suit, +6HP, +2HP Each 30 seconds (Only if hurt).
Unlocked perks at 600 hours = Invisible for 3 seconds, +7HP, 30 Suit.
Unlocked perks at 800 hours = Unlimited Sprint (5 seconds), Double jump (2 uses each round).
And so on. These perks are unlocked each 200 hours and can be brought by points.
The better the perk the more expensive it is.
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Re: A serious topic for suggestions
Thanks ^^
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Re: A serious topic for suggestions
Great, i rlly like those ideeas it's very interesting :3 but unlimited sprint is not a gud ideeaDemon wrote:Perks
Unlocked perks at 200 hours = +5HP, +1HP Each 30 seconds (Only if hurt).
Unlocked perks at 400 hours = + 15 Suit, +6HP, +2HP Each 30 seconds (Only if hurt).
Unlocked perks at 600 hours = Invisible for 3 seconds, +7HP, 30 Suit.
Unlocked perks at 800 hours = Unlimited Sprint (5 seconds), Double jump (2 uses each round).
And so on. These perks are unlocked each 200 hours and can be brought by points.
The better the perk the more expensive it is.
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Re: A serious topic for suggestions
Thanks but 1 question.
Can you guys read?
Can you guys read?
Demon wrote: Unlocked perks at 800 hours = Unlimited Sprint (5 seconds)
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Re: A serious topic for suggestions
ik is for 5 seconds but i dont think is gud ...Demon wrote:Thanks but 1 question.
Can you guys read?
Demon wrote: Unlocked perks at 800 hours = Unlimited Sprint (5 seconds)
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